![]() It will challenge your Champions like never before, but the rewards that can be won are also greater! And we are not talking about experience and Silver alone. You heard that right! Nightmare Campaign Difficulty is now available to all players who have completed the Campaign on Brutal. Needless to say, Platinum Tier offers greater rewards, so the effort will be worth it! New Campaign Difficulty When Arena Points reset, all players return to Gold IV with 2900 Arena Points as usual. But, should it exceed Player B’s overall score, that player will be expelled back into Gold IV and Player A will take their place. If Player A’s overall score is lower than or equal to Player B’s, nothing happens and they remain in Gold IV. After that happens and the next player (let us call them Player A) goes over 3200 Arena Points, the game will compare their final score against that of the player currently holding the last position in the Platinum Tier (they will be Player B). Once Arena Points reset, the first player to go over 3200 Arena Points will earn their place in the Platinum Tier, then the second player, and so on until all 300 slots are filled. The Platinum Tier has 300 positions – no more, no less – as of Update 1.12 (though that might change in the future, we are going to observe how players perform). This time, the bravest, most skilled fighters will prove their worth and join an elite Platinum Tier of the Arena, which will only have a limited number of slots! Let us explain how that works. The time has come for Teleria’s mightiest warriors to meet in battle once more. () Patch Notes v1.12 #1 Arena Platinum Tier Overpower: Damage is now proportional to this Champion’s MAX HP (was current HP).Undying Fury: Now heals this Champion by 100% HP (was 30% HP).Unkillable : Now revives this Champion with 50% HP when killed (was a 50% chance to revive).Set Ablaze : Increased debuff chance: Now has a 100% chance of placing two debuffs on each enemy that detonate after 2 turns when this Champion dies (was 80%).Magma Blast: Increased debuff chance: Now has a 75% chance of placing a debuff that detonates after 3 turns (was 50%).Raining Fire: Now decreases debuff detonation countdowns by 1 turn (was only if the target had a debuff).Venom Arrow: Increased debuff duration: Now places a 5% debuff for 2 turns (was 1 turn).Spikes: Now the attacks will be critical if the target has any buffs (was only if the target had a buff).Soul Reaper: Now has an 85% chance of placing a 100% debuff for 2 turns (was only if the target had a buff).Jacked Frost: Increased debuff chance: Now has a 90% chance of placing a debuff on all enemies for 1 turn if this attack kills the target (was 50%). ![]() Boom Barrage: Now places a debuff that detonates after 2 turns (was a 75% chance of placing a that would detonate after 3 turns).Mangle Limbs: Now has a 25% chance of placing a 60% debuff for 2 turns (was a 50% chance of placing a 30% debuff).Ice Bolt: Decreased cooldown (from 5 turns to 3).Razor Claws: Increased debuff chance and duration: now has a 90% chance of placing a 2.5% debuff (5% when Ascended) for 2 turns (was a 30% chance of placing the debuff for 1 turn).Unbending: Decreased cooldown (from 8 turns to 5).Added Aura: Now increases Ally SPD in the Arena by 20%.Stinging Blast: Is now guaranteed to increase the cooldown of all the target’s skills by 1 turn (was only if the target had a debuff).Splintering Bash: Increased debuff chance: Now has a 75% chance of placing a 25% debuff for 2 turns (was a 30% chance). ![]() Valorous : Now places an buff on this Champion for 1 turn if incoming damage exceeds 15% MAX HP in one attack (was 30% MAX HP).Last Breath: Decreased cooldown (from 6 turns to 4).Lower Visor: Now places a 60% buff (was 30%). ![]()
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